Adobe Android Summit – Highlights

Posted: August 16, 2010 in Android
Tags: , , , ,

So we got a lot of information from Adobe today at the Adobe Android Summit.  Ok, so maybe it was more a lot of details on a few specific technologies, but it was chock-full of goodness either way.

Here’s the most prominent things to take away from Adobe’s Summit –

  • Flash 10.1
    • Flash 10.1 took 12 months to develop
    • It will not run on older Android device
    • It is officially out of the beta stage today and can e found in the market (although reports claim only nexus one owners are finding it)
    • Adobe will not certify a device for flash support if it can’t maintain acceptable battery life while being used with flash, and vice versa if it has great battery life but poor performance, it will not be certified.
    • Adobe worked directly with manufacturers and OEMs to make sure flash ran as smoothly as possible with their products.
    • Off Screen content not loaded for power management
    • Optimized memory by adding new management, circular buffering for media, and tuned GC (garbage collector) for memory constrained hardware.
    • Automatic rotation support
    • Smart-zoom
    • User initiated full-screen mode
    • Virtual keyboard support
  • Adobe AIR – One Web, Any Device
    • Build standalone applications with Flash technology
    • First OS support for Android in Q4 2010
    • Applications built using flash, can be delivered to other platforms using AIR
    • Richer and more engaging user experiences out of the browser
    • Empower flash developers to deploy applications in app catalogs
    • Shared codebase and porting with Flash player
    • Android AIR apps are packaged as APKs
    • Runtime will be distributed via market place and device manufacturers
    • AIR supports the following mobile features
      • Camera (Video and stills)
      • Native Webview
      • Accelerometer
      • SQLite
      • Geo-location
      • Screen orientation
      • Hardware GPU acceleration
      • Multi-touch and gestures
      • Media Library
  • Flex – An open source framework for rapidly building expressive applications.
    • Makes development productive, can be used for cross-platform design, and “High” design
    • Rich controls
    • Dynamic, resizable layout
    • Charting
    • Easy server access/integration
    • Productive design/development tools
    • Saves/restores state when application is shutdown/restarted
    • Handles different screen sizes/densities
    • Handles orientation changes
  • Bringing Flash to the Digital Home – (Google TV)
    • Enables the delivery of HD video and rich applications to Internet connected TV’s, set-top boxes, Blu-ray players and other devices that are connected to the television.
    • Playback of online content (Flash based video), i.e. YouTube
    • Leveraging enormous installed base of casual web-based flash games.
    • Social interactivity and shared experiences through applications on the TV.
    • Adobe has already partnered up with device and silicon makers of TVs, set-top boxes, and silicon chips.
    • Google TV is an experience for television that combines the TV you know with the freedom and power of the internet.
    • Google TV will be built on Android 2.1 with the Chrome browser
    • Full web browsing enabled by Flash Player 10.1
    • Flash player has been specifically designed for 2.1 for Google TV but the platform plans to upgrade to 2.2 in the future.
  • Flash for Gaming
    • ActionScript 3.0 APIs for multi-touch and native gesture events.
    • Read acceleration values in X, Y and Z from native accelerometer sensors.
    • Create realistic kinematic effects
    • Just set values for strength and damping, flash automatically applies movements to the parts based on the whole object.
    • Flash builder integration
    • There are about 100,000 unique flash titles already
    • Top game portals provide for monthly measurement of unique site visitors and game plays every months from places like Kongregate, MochiMedia, Armor Games, Miniclip, Addictinggames, and Newgrounds.
    • Offers revenue models for developers varying from advertising funded, to micro payments, to subscriptions, etc..

Well that about wraps it up for the conference info.  There was a lot of detailed information that I’m sure will be sprawling out in bits and pieces over the next few months, especially considering AIR is supposed to land on Android in Q4 of 2010.

It’s a great time to be on the good side!


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